Conditional Game cards introduce beginning programmers to conditionals. which can be a difficult concept. Conditionals can also be called if / then and cause / effects. Students read the cards aloud to the class. If it applies to them, they complete the action. For example, If you have brown hair, then clap 4 times. In my classroom, I have used them for all ages during extra time at the end of class, sub plans, and as an introduction to conditionals lesson.What's Included:32 if then cards32 if t