Implementing STEM in the modern classroom. This workbook guides the instructor through an introduction to the basics of programming. The book includes notes/ vocabulary for introducing the topic to students. Students learn to think like a programmer as they attempt to program a robot through a series of 12 levels. The game is engaging for all student. The book lays out the process of using this curricula in the classroom, free resources, as well as hints, and the answer key for each level.
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