Panjango is creating a world of experiential learning that connects learning to life and equips young people with the knowledge, skills and experience to find their purpose and fulfil their potential. We have brought together a team of experienced educators and creative practitioners to create games and teaching resources which gamify and give real world context to learning.
Our methodology is based around the new concept of "4D Learning". We believe the education system is one-dimensional - focusing too narrowly on the acquisition of knowledge in order to pass exams. We are adding three new dimensions to young people's learning journey: the application of knowledge, skill and character development, and real world experience. By helping young people learn more holistically, across the 4-dimensions, we aim to nurture creative, practical problem solvers who are able to thrive in life after school.
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1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th, Homeschool, Not Grade Specific
English Language Arts, Creative Writing, Reading, Grammar, Vocabulary, Specialty, Math, Algebra, Applied Math, Geometry, Numbers, Science, Anatomy, Astronomy, Biology, Chemistry, Earth Sciences, Environment, Physics, Social Studies, Arts & Music, Visual Arts, Graphic Arts, Physical Education, Computer Science, Special Education, Drama, Career and Technical Education, Health, Geography, Life Skills, Professional Development, Business, Statistics, Economics , General Science, Physical Science, Problem Solving, Cooking, Criminal Justice - Law, Forensics, Writing, Oral Communication, Holidays/Seasonal, Christmas-Chanukah-Kwanzaa, Poetry, Halloween, Valentine's Day, Easter, Earth Day, Summer, Vocational Education, Coaching, Engineering, Women's History Month, Classroom Community, Social Emotional Learning