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Wiffleball -- Theoretical & Experimental Probability - 21st Century Math Project

Rated 4.79 out of 5, based on 304 reviews
4.8 (304 ratings)
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Clark Creative Math
17.4k Followers
Grade Levels
6th - 12th, Homeschool
Resource Type
Standards
Formats Included
  • PDF
Pages
17 pages
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Clark Creative Math
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What educators are saying

I tweaked this a little for my senior level students. My students love the project and had a great time with it. Thank you.
This was a great resource for my students both in my classroom and those that I tutor. While being in Australia meant that we had to do a bit of research as to what Wiffle ball is! We had a ball playing it and completing the task.
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Description

Theoretical and Experimental Probability gets a 21st Century Math Project facelift in this interactive game. Tired of flipping coins and spinning spinners? Students play the role of team managers and with only player statistics they must build a team capable of winning the championship.

Students will plays a series of Wiffleball games where they will keep track of statistics using a baseball/softball inspired scorebook and after the game crunch the number to see if their players performed up to their theoretical expectations. How does experimental probability match up? Students will find out together.

And your class can crown a champion if you choose to use the tourney bracket (included!)

In this 11 page document you will be given a mapping to the Content Standards, an outline for how to implement the project, a rules handout, the Scorebook, Player Cards, handouts for before and after the games and an 8-team championship bracket.

-- In "Pre-Game", students will choose a team of players and complete an assignment asking them to make predictions such as what the theoretical batting average of their team will be.

-- In "Wiffleball", students will faceoff against an opponent, draft a team, keep track of their statistics and see if they can win the championship!

-- In "Inside the Numbers", students will complete an analysis of theoretical vs. actual probability. Students will evaluate which players performed above or below expectations from the perspective of a team manager.

Dice not included.

Since this projects is driven by the student's individual choices and results, an answer key is not applicable.

You may be interested in the following discounted bundles. SAVE $$$!

Probability & Expected Value

21st Century Math Projects -- All the Projects

Pre-Algebra Projects Starter Bundle

Need an Entire Curriculum?

21st Century Pre-Algebra –- the Entire Curriculum

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Total Pages
17 pages
Answer Key
N/A
Teaching Duration
3 days
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Standards

to see state-specific standards (only available in the US).
Reporting the number of observations.
Describing the nature of the attribute under investigation, including how it was measured and its units of measurement.
Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.
Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.
Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.

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17.4k Followers