TPT
Total:
$0.00

Casino Royale -- Expected Value & Probability Game - 21st Century Math Project

Rated 4.81 out of 5, based on 122 reviews
4.8 (122 ratings)
;
Clark Creative Math
17.4k Followers
Grade Levels
6th - 12th, Homeschool
Resource Type
Standards
Formats Included
  • Zip
  • Google Apps™
Pages
28 pages
$6.00
$6.00
Share this resource
Report this resource to TPT
Clark Creative Math
17.4k Followers
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).

What educators are saying

This is an excellent project! I used to do a project similar to this and didn't like the set up of the one I had. When I came across this one, it was exactly what I was looking for. Thank you! My seniors loved this at the end of the school year!
LOVED this activity and am super excited to use it again. It was a great way to see what is a "good deal" and what wasn't. It was a multi-day project at the end of the semester and kept students engaged throughout!
Also included in
  1. This is a selection of my Probability & Expected Value resources all in a money saving Essential Bundle! You save significant money and time versus purchasing these separately!Essential Bundles are designed to give you everything you need to rock your unit. Warmups, Notes, Activities, Games, Exi
    Price $35.00Original Price $87.00Save $52.00
  2. The project is the core of what I have built my classroom around. Scaffolding learners to real world projects. This bundle includes the 105+ math projects I have written. This is over 2,700 pages of content.21st Century Math Projects each scaffold through an authentic context and math skill building
    Price $395.00Original Price $564.00Save $169.00

Learning Objective

Students will practice expected value, probability and compound probability in the authentic context of games. Students conduct an investigation and aim to answer “How does expected value influence carnival and casino games?”

Description

Your students might be begging for for a day for them to play games. Let it be on your terms in this 21st Century Math Project! This Expected Value and Probability Project focuses on one of the more emphasized aspects of the Common Core Standards.

Students will be asked to design their own games with defined expected value and host it in a Game Day event! The student that collects the most "Swagg Cash" will forever (or at least for 36 hours) be known as the Master of Swagg. ***THIS PRODUCT HAS BEEN UPDATED WITH A GOOGLE SLIDES INTERACTIVE VERSION INCLUDED. REDOWNLOAD IF YOU HAVE IT ALREADY***

-- In “Expectations”, students encounter five different situations that involve expected value.

-- In "The Inexpensive and Odd Game Room" student work with five different odd games that include a mix of conditional probability and regular probability.

This of course leads to the final project, "Casino Royale", where students are tasked with being intelligent Game Makers and Game Players.

Download the preview to see it all.

Since this projects is driven by the student's individual choices and some parts will not include an answer key.

You may be interested in the following discounted bundles. SAVE $$$!

Probability & Expected Value

21st Century Math Projects -- All the Projects

Need an Entire Curriculum?

21st Century Algebra 2 / Pre-Calculus –- the Entire Curriculum

21st Century Pre-Algebra –- the Entire Curriculum

For more tips, tricks and ideas check out the Clark Creative Education Blog

And join our community where I post ideas, anecdotes, elaborations & every once in a while I pass out TPT gift cards! And jokes! I do jokes too!

Clark Creative Education Facebook Page

Total Pages
28 pages
Answer Key
Included
Teaching Duration
4 days
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT’s content guidelines.

Standards

to see state-specific standards (only available in the US).
Understand that two events 𝘈 and 𝘉 are independent if the probability of 𝘈 and 𝘉 occurring together is the product of their probabilities, and use this characterization to determine if they are independent.
Construct and interpret two-way frequency tables of data when two categories are associated with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. For example, collect data from a random sample of students in your school on their favorite subject among math, science, and English. Estimate the probability that a randomly selected student from your school will favor science given that the student is in tenth grade. Do the same for other subjects and compare the results.
Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions.
Calculate the expected value of a random variable; interpret it as the mean of the probability distribution.
Develop a probability distribution for a random variable defined for a sample space in which theoretical probabilities can be calculated; find the expected value. For example, find the theoretical probability distribution for the number of correct answers obtained by guessing on all five questions of a multiple-choice test where each question has four choices, and find the expected grade under various grading schemes.

Reviews

Questions & Answers

17.4k Followers