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School counseling Common Core RI.5.5 resources

Preview of SOCIAL SKILLS SCENARIOS THROUGH GAMIFICATION: SEL, Culturally Responsive Driven

SOCIAL SKILLS SCENARIOS THROUGH GAMIFICATION: SEL, Culturally Responsive Driven

About this resource:16 pagesPrint and Digital (PDF and GOOGLE SLIDES)Suitable for grades 4th through 9th, and lower-level high school studentsThis resource includes:------ 12 Social Skills Scenario Task Cards ( Gaming Scenarios)------ 12 Social Skills Scenario Worksheets (Same Scenarios in the Task Cards)------ GOOGLE SLIDES linkThis resource features 12 Social Skills using Gamification Task Cards and Worksheets (Print and Digital) where students practice their social skills as they are presente
Preview of Decision Making using YRBS Data

Decision Making using YRBS Data

This is a three day "unit" that focuses on how our values, beliefs and attitudes impact our behavior. It works as a great introduction into decision-making and risk-taking behaviors. Day one the students address the difference between norms and perceived norms. On day two, the national YRBS data is presented and compared to the "class norms." Next, the students compare national data to their state data. Each lesson ends with an exit ticket that addresses norms, or decision making.
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