The Fall of the House of Usher Escape Room
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Description
This activity features an engaging escape room in which students tackle 5 puzzles covering plot, vocabulary, figurative language and quotes from Edgar Allan Poe's The Fall of the House of Usher!
There is no wonder why escape rooms are so popular; they are highly engaging and encourage people to work together and think creatively in order to solve different puzzles... all while trying to beat the clock! This meticulously-crafted resource features all of the materials you need to conduct a full-length Escape Room for The Fall of the House of Usher by Edgar Allan Poe. Planning an escape room may seem like quite the daunting task (and it is!), but this product provides everything from the basics and set-up instructions to signs and answer keys so that yours runs smoothly from start to finish. The activity involves movement, energy, creative thinking and most of all, collaboration. It is the perfect activity for Halloween, Poe's Death Day on October 7, or any day you want to shake it up with your students without sacrificing learning. Your students will be having so much fun that they won’t even realize the higher order thinking skills they are applying in the playing of this game!
How does it work?
In this escape room, students will try to escape out of the haunted house of Usher by solving 5 different skills-based puzzles, discovering a hidden message, and finding clues along the way.
- Plot it Out: In the first task, students must order the plot events of The Fall of the House of Usher on Freytag's Pyramid. Once solved, corresponding letters reveal the first code.
- Figuratively Speaking: In the second task, students must identify 9 types of figurative language within the short story. Highlighted boxes in the correct answers will reveal the code.
- Criss-Cross: In the third task, students must solve a crossword puzzle with questions about literary elements and plot events of the story. Circled boxes on the crossword once unscrambled will reveal the code.
- Vocab Match Up: In the fourth task, students must fill in the blanks with vocabulary words from The Fall of the House of Usher. When matched correctly, shaded boxes will reveal the code.
- Encrypted Message: In the fifth and final task, students must decipher an encrypted message (a quote from The Fall of the House of Usher) using clues they collected during the first four tasks. When the message is written on the scroll and brought to you, they can finally escape the haunted house of Usher.
Product Includes:
- Escape Room Basics
- Detailed Day-Of Instructions
- Escape Room Print Checklist
- Student Teams Chart
- Welcome Sign for Your Door
- Materials for 5 Tasks: task signs to be folded upright, task instructions (2 per page for easy printing), and supplementary materials to be kept at stations
- Student Answer Booklet
- Teacher Answer Keys
- Escape Room Reflection for homework or in-class writing activity
- Theme Reflection for homework assignment or in-class writing activity
Because this is a skills-based escape room, it is perfect for a review of the story before the test.
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Check out these great products to supplement your study of The Fall of the House of Usher:
⭐ The Fall of the House of Usher Literature Guide
⭐ The Fall of the House of Usher Digital Escape Room
⭐ The Fall of the House of Usher Digital Literature Guide
⭐ The Fall of The House of Usher Anticipation Guide and Lesson Plan
⭐ The Fall of the House of Usher Socratic Seminar
More resources to round out your Edgar Allan Poe unit:
⭐ Introduction to Edgar Allan Poe PowerPoint
⭐ Introduction to Edgar Allan Poe Scavenger Hunt
⭐ Edgar Allan Poe Bell Ringer Journal Prompts
⭐ Edgar Allan Poe Quote Posters
⭐ Edgar Allan Poe Resource Bundle
And because your students will be begging for more escape rooms...
⭐ The Tell-Tale Heart ESCAPE ROOM
⭐ The Pit & the Pendulum ESCAPE ROOM
⭐ The Masque of the Red Death ESCAPE ROOM
⭐ The Cask of Amontillado ESCAPE ROOM
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