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The Crucible Digital Escape Room | INTRODUCTION, PRE-READING, & BACKGROUND

Rated 4.81 out of 5, based on 31 reviews
4.8 (31 ratings)
;
Grade Levels
10th - 12th
Resource Type
Standards
Formats Included
  • PDF
  • Internet Activities
$7.99
$7.99
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Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.

What educators are saying

I used this escape room today and it was a hit with students and the teacher I collaborated with on this project. The Thinglink was perfect and gave students important background knowledge as they will start to read the play in class this week. Students were engaged the whole hour!
Worth every penny!!! This was a great resource for my A level and Honors level English 11 classes. It would have been too difficult for my B level students, however it could be done maybe with groups led by a teacher and a co-teacher for lower level classes. I will use this every year!
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  2. Get your students excited to learn about the Salem Witch Trials of 1692 and to read The Crucible by Arthur Miller with these highly engaging student-centered introduction activities! ⭐Follow me for new products, sales, and freebies!
    Price $8.99Original Price $9.49Save $0.50

Description

360° View! Build historical background information, generate anticipation, and introduce key themes with this pre-reading activity for The Crucible!

Front load information about Arthur Miller, the inspiration for the play, the Salem Witch Trials of 1692, and the allegorical connection with McCarthyism/the Red Scare using this interactive and immersive digital escape room experience. 

Through a series of puzzles, clues, and challenges, students will explore each of these topics in depth, gaining a deeper understanding of the historical and cultural context surrounding the play. 

LOCK 1 : Historical Context Salem Witch Trials of 1692

LOCK 2: Life of Arthur Miller

LOCK 3: Allegorical Connection with McCarthyism

LOCK 4: Vocabulary (See list below.)

Additionally, introduce your students to ten vocabulary terms from the play: (1) Crucible, (2) Licentious, (3) Partisan, (4) Pretense, (5) Bewilder, (6) Base, (7) Pious, (8) Prodigious, (9) Lechery, and (10) Calamity.

Allow 45-80 minutes for students to complete the escape experience. If you need students to finish in under 60 minutes, consider completing Lock 1 with them.

  • A 360° DIGITAL “Escape Room” experience (SEE VIDEO PREVIEW!)
  • No prep, no printing, no copies
  • Just share the link with students!
  • Powered through Google Sites and Thinglink

⚠️ While this resources is designated as "no prep," teachers will definitely want to preview the escape room ahead of time and make sure that they are comfortable with the clues, lock answers, and navigation of the escape room.

This escape room experience is COMPLETELY DIGITAL and will require 1:1 or 2:1 technology access. You MAY print the lock notes sheet, or you can just tell students to take notes along the way. There is also a "button" on the Google Site where students can click to take digital notes.

***ATTENTION Teachers***

⚠️ PLEASE CHECK YOUR DISTRICT'S PRIVACY FILTER / FIREWALL PRIOR TO USING WITH STUDENTS. (Sometimes my digital escape rooms work just fine with teacher's accounts, but then student accounts receive error notifications or "request for access" notifications.)

⚠️ You will need access to Google Sites, Google Forms, Google Slides, Thinglink, Genial.ly, Matchthememory.com, and YouTube/EdPuzzle for this escape room experience. (If your district blocks YouTube, EdPuzzle should still work). I do not have control over your district's network or its restrictions, and if students are not authorized to access certain sites outside of the network, I am unable to solve these tech issues for you. You can contact your district's help desk / tech support to see if they can authorize access / unblock Google Sites.

Once again, direct all issues to the Q&A section. I will do my very best to help you. Some tech issues are outside of my control.

Related Products:

The Crucible: Anticipation "Guide" Activity, Door Entry Cards, Bell Ringer

OTHER ESCAPE ROOMS:

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Total Pages
Answer Key
N/A
Teaching Duration
90 minutes
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Standards

to see state-specific standards (only available in the US).
Cite strong and thorough textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text, including determining where the text leaves matters uncertain.
Determine two or more central ideas of a text and analyze their development over the course of the text, including how they interact and build on one another to provide a complex analysis; provide an objective summary of the text.
Evaluate a speaker’s point of view, reasoning, and use of evidence and rhetoric, assessing the stance, premises, links among ideas, word choice, points of emphasis, and tone used.
Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grades 11–12 reading and content, choosing flexibly from a range of strategies.

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