The Crucible Digital Escape Room | INTRODUCTION, PRE-READING, & BACKGROUND
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- Get your students excited to learn about the Salem Witch Trials of 1692 and to read The Crucible by Arthur Miller with these highly engaging student-centered introduction activities! ⭐Follow me for new products, sales, and freebies!Price $8.99Original Price $9.49Save $0.50
Description
360° View! Build historical background information, generate anticipation, and introduce key themes with this pre-reading activity for The Crucible!
Front load information about Arthur Miller, the inspiration for the play, the Salem Witch Trials of 1692, and the allegorical connection with McCarthyism/the Red Scare using this interactive and immersive digital escape room experience.
Through a series of puzzles, clues, and challenges, students will explore each of these topics in depth, gaining a deeper understanding of the historical and cultural context surrounding the play.
LOCK 1 : Historical Context Salem Witch Trials of 1692
LOCK 2: Life of Arthur Miller
LOCK 3: Allegorical Connection with McCarthyism
LOCK 4: Vocabulary (See list below.)
Additionally, introduce your students to ten vocabulary terms from the play: (1) Crucible, (2) Licentious, (3) Partisan, (4) Pretense, (5) Bewilder, (6) Base, (7) Pious, (8) Prodigious, (9) Lechery, and (10) Calamity.
Allow 45-80 minutes for students to complete the escape experience. If you need students to finish in under 60 minutes, consider completing Lock 1 with them.
- A 360° DIGITAL “Escape Room” experience (SEE VIDEO PREVIEW!)
- No prep, no printing, no copies
- Just share the link with students!
- Powered through Google Sites and Thinglink
⚠️ While this resources is designated as "no prep," teachers will definitely want to preview the escape room ahead of time and make sure that they are comfortable with the clues, lock answers, and navigation of the escape room.
This escape room experience is COMPLETELY DIGITAL and will require 1:1 or 2:1 technology access. You MAY print the lock notes sheet, or you can just tell students to take notes along the way. There is also a "button" on the Google Site where students can click to take digital notes.
***ATTENTION Teachers***
⚠️ PLEASE CHECK YOUR DISTRICT'S PRIVACY FILTER / FIREWALL PRIOR TO USING WITH STUDENTS. (Sometimes my digital escape rooms work just fine with teacher's accounts, but then student accounts receive error notifications or "request for access" notifications.)
⚠️ You will need access to Google Sites, Google Forms, Google Slides, Thinglink, Genial.ly, Matchthememory.com, and YouTube/EdPuzzle for this escape room experience. (If your district blocks YouTube, EdPuzzle should still work). I do not have control over your district's network or its restrictions, and if students are not authorized to access certain sites outside of the network, I am unable to solve these tech issues for you. You can contact your district's help desk / tech support to see if they can authorize access / unblock Google Sites.
Once again, direct all issues to the Q&A section. I will do my very best to help you. Some tech issues are outside of my control.
Related Products:
The Crucible: Anticipation "Guide" Activity, Door Entry Cards, Bell Ringer
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