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Student Self-Discovery Function Activity with Function machine

Rated 4.92 out of 5, based on 31 reviews
4.9 (31 ratings)
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Math Guru and Little Guru
137 Followers
Grade Levels
7th - 11th
Resource Type
Formats Included
  • PDF
Pages
5 pages
$2.00
$2.00
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Math Guru and Little Guru
137 Followers

What educators are saying

Thank you for the resource. This really allowed my students to gain a deeper understanding of the skills and show what they had learned and mastery of the topic.

Description

Looking for a change in your math class?

Stop the routine math blackboard discussion. This will just limit students' thinking skill. Let your student discover, think critically and analyze math and let them see mathematics outside the bounds of their books!

In this activity student will apply function in real world situation and lead them to mathematics of function. An imaginary machine that processes numbers and pairs them with output numbers according to a set rule. A number (input) is put into the machine and is transformed into a second number (output) through the application of the rule.

A five pages activity, that will lead student in discovering function on their own. this includes representation of function as list of ordered pairs, table of values, mapping and graph.

No need to have a boring blackboard lecture :)

Total Pages
5 pages
Answer Key
N/A
Teaching Duration
N/A
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