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Sixteenth Note Kaboom! Rhythm Game for Elementary Music Centers

Rated 4.89 out of 5, based on 37 reviews
4.9 (37 ratings)
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Becca's Music Room
5.7k Followers
Grade Levels
3rd - 5th
Resource Type
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  • PDF
$3.00
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Becca's Music Room
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What educators are saying

This is such a fun and easy to use game. I've had my students use it in centers as well as when there are a few minutes at the end of class. It's great for a quick check in how the kids read rhythms.
After a few activities, I realized my 5th graders were woefully lacking in 16th note skills. This was great practice and a wonderful supplement to that work.
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  1. I always love to hear about other people's best lessons and games. Mine? Kaboom. This is the game that students BEG me to play. It is a perfect game for centers, teaching in the teachers' classrooms or on a cart, fast finishers, and more. You could even leave it for a substitute as a sub plan for a
    Price $56.00Original Price $78.50Save $22.50
  2. I don't have a good reason, but half notes are one of my favorite things to teach. Kids find them so much fun to sing "long notes" as we call them before we learn the real name.This bundle includes folk song based lessons, rhythm flashcards, and rhythm games to teach and practice half notes. This is
    Price $20.00Original Price $25.00Save $5.00
  3. I always love to hear about other people's best lessons and games. Mine? Kaboom. This is the game that students BEG me to play. We play rhythm Kaboom for every different concept, but rhythm Kaboom is my go to for centers, review games, back to school, end of the year, sub plans, and even when travel
    Price $18.80Original Price $23.50Save $4.70

Description

I always love to hear about other people's best lessons and games. Mine? Kaboom. This is the game that students BEG me to play. We play rhythm Kaboom for every different concept, but rhythm Kaboom is my go to for centers, review games, back to school, end of the year, sub plans, and even when traveling on a cart to teachers' classrooms.

To play Kaboom:

  • Print out the cards and put them into a box or bucket.
  • Students take turn pulling out a card and clapping the rhythm (or playing it on Orff or a drum....).
  • If they get it right, they keep it. If it is wrong, they put it back in the box, and the next student takes a turn.
  • If they get a Kaboom, then they put all the cards back.
  • Most cards at the end wins.

This game never ends because eventually, they get Kaboom and put all their cards back in the bucket and start over.

I also like to listen and use it as an informal assessment.

This set includes sixteenth notes as well as half notes, quarter notes, eighth notes, and quarter rests.

Includes:

  • Directions
  • 45 rhythm cards
  • 9 Kaboom cards
  • Everything in stick notation!

Save money with the bundle!

Find more music education resources on my blog, Youtube, Instagram as Becca's Music Room.

Happy teaching!

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