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Save Valentine's Day! A Digital Math Escape Game on Google Forms

Rated 4.95 out of 5, based on 37 reviews
5.0 (37 ratings)
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Mrs Munchs Munchkins
12.7k Followers
Grade Levels
1st - 3rd
Resource Type
Standards
Formats Included
  • Google Slides™
$4.75
$4.75
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Mrs Munchs Munchkins
12.7k Followers
Made for Google Drive™
This resource can be used by students on Google Drive or Google Classroom. To access this resource, you’ll need to allow TPT to add it to your Google Drive. See our FAQ and Privacy Policy for more information.

What educators are saying

My students love doing these each holiday! I love how there are different grade levels- I can easily differentiate!
My students love these as they are a competitive group. I love the engagement of this resource. Thank you!
Also included in
  1. THE SAVE SERIES GROWING BUNDLE is a set of engaging digital math review games with themes to fit each month of the school year!As of now thirteen games have been created. The bundle will continue to grow as more games are made! The price of this resource will rise each time a new game is added. Thos
    Price $40.00Original Price $60.00Save $20.00

Description

SAVE VALENTINE'S DAY is an engaging digital math review game with a Valentine theme and addition focus. Students will open a Google Form and be introduced to a heart named Gemma. Gemma has recruited the class to help send her friends some love for Valentine's Day. They must complete the challenges before the love countdown runs out of time! The amount of time can be set by the teacher (30-40 minutes recommended, the teacher can add or subtract time as they see fit.)

Students will move through four tasks to complete the challenge. All questions are written as story problems to engage students.

*Please note, 1st graders may struggle with the level/amount of reading in the story problems. The teacher may want to pair students or read the problems as a class.


Do students need a Google account or Google Classroom to play?

No! Neither of these things are required to use this resource. My own students played without a Google account and without Google Classroom. You just need a way to share the link with your students so they can play! I used a link sharing platform my school used called Clever.


THREE versions of the product are included (one for 1st, one for 2nd, and one for 3rd!) The challenges will cover the following skills:

1st Grade
Task 1: Adding one digit plus two digits
Task 2: Adding two digit numbers (sums under 30)
Task 3: Adding two digit numbers (sums under 35)
Task 4: Adding on 2 and 3 with a Password to decode!


2nd Grade (2 digit version)
Task 1: Adding two digits (no regrouping)

Task 2: Adding two digits with regrouping

Task 3: Adding two digits with three digits

Task 4: Mixed addition and subtraction with a Password to decode!


3rd Grade (3 digit version)
Task 1: Adding three digits (no regrouping)

Task 2: Adding three digits with regrouping

Task 3: Adding four digits

Task 4: Mixed addition and subtraction with a Password to decode!


This activity is great for both in-person and digital learners. Each learner will need a device (unless sharing with a partner) and may also want paper and pencil for the last challenge (decoding the password.) Teachers will need a basic knowledge of Google products and know how to operate Google Drive to share this Google Form (instructions on how to share/ideas for where to share the link are included in the product.)

This design of the form ONLY allows students to move to the next task once they have all the answers correct in their current task. This means no grading or checking for the teacher! Once the student has completed the entire challenge, the teacher knows they answered all questions correctly! Due to this design, students MUST enter answers with exact CASE and SPACING or the form will think their answer is incorrect (more info on this below.)

Here are additional things to note:

  • The questions/images in this product are not editable, as they were not made in Google.
  • This form will need to shared with students through some kind of learning platform, (such as Google Classroom, Clever, or Canvas) via student/parent emails, or the chat box of a video call session.
  • This form is currently set to only allow EXACT right answers. It is CASE and SPACE sensitive, meaning It will NOT allow students to move to the next section if their answer is not exactly the same (unfortunately, there is not a way to program multiple right answers in a Google Form unless the form is designed as a quiz. This would allow students to move on regardless of if their answers were correct or not.)
  • PLEASE tell your students about the CASE and SPACE design of this form to eliminate frustration.
  • If you think the Case and Space design of the product might be troublesome, you CAN take it out! Simply go into editor mode and click the little x by each answer (photo shown in product.) Note that this will allow students to complete the form with incorrect answers.
  • You CAN add or remove questions in editor mode as you see fit.
  • You CANNOT re-sell or share this product with other teachers unless they have purchased the product or a license to share.
  • The last task (task 4) in the game requires students to transfer their number answers into letters using a key. My in-person 2nd graders liked the assistance of paper and pencil during this task to help make it easier. You may want to suggest this to your students.
  • The ending screen mentions that a prize has been sent to the teacher for the class to share. This could be anything as simple as a virtual dance party, candy sent by mail or passed out in person, bookmark, coloring page, or homework pass. Please delete the images if you want to skip the prize.


WHAT BUYERS SAY:

"Love all of her themed games! Students were very engaged"

-MEGAN H

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Total Pages
Answer Key
Included
Teaching Duration
45 minutes
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Standards

to see state-specific standards (only available in the US).
Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases:
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

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