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Patterns & Shapes in Nature Activities | STEAM | Biomimicry Design| Nonfiction

Rated 4.92 out of 5, based on 37 reviews
4.9 (37 ratings)
;
Asa Jomard - Think Dive
2.3k Followers
Grade Levels
1st - 3rd, Homeschool
Resource Type
Standards
Formats Included
  • PDF
Pages
35 pages
$5.00
$5.00
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Asa Jomard - Think Dive
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Easel Activity Included
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Easel Assessment Included
This resource includes a self-grading quiz students can complete on any device. Easel by TPT is free to use! Learn more.

What educators are saying

I used this for my IB unit How the world works. We focus on patterns in nature. I have the students pick one and they research about it. This helped them know all of the patterns.
I really enjoyed this and it was a different way to study patterns than the usual! The students also loved it as well!
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Description

Leopards' spots, zebras' stripes and sunflower spirals are not just pretty! Provide your students with skills and understanding behind patterns and shapes in nature with this biomimicry resource. This STEAM resource will make your science projects for younger kids, Grade 1 to 3, both engaging and educational. Provide your students with a learning experience that celebrates the beauty and ingenuity of nature's patterns and shapes.

Immerse your classroom in the fascinating realm of biomimicry and inspire a passion for innovation. This packet is perfect if you want something exciting for a project-based learning unit. Enter the fascinating world of patterns and shapes in nature - from spores, and zebras to sunflowers and kiwifruits. The aim is to inspire students to look for patterns and interesting shapes.

Feel inspired, Be Creative and Make Change.

The most intricate as well as mind-boggling patterns are often found where you least expect them. Walking around looking for patterns is a fun imaginary activity. An activity that inspires students to be curious. It also inspires students to search for scientific facts and to use artistic and aesthetic goggles to explore the world. You’ll find everything you need to feel inspired, get creative and engage young students.

You'll save time by purchasing this easy to use introduction to Biomimicry - Bio means Life and Mimic means to imitate life and nature.

What are you waiting for? Purchase this fun, educational and engaging nature inspired resource now and give your students a science activity they'll love.

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students. There is also a short assessment with a couple of questions.

Contact me at maliasa@live.com if you have any questions, thanks.

Please click the PREVIEW button above to get an idea of everything included.

This engaging Patterns in Nature package contains:

1. What is a Pattern? - Describe the pattern

2. Draw the pattern

3. Pattern words - make a dictionary.

4. Look for interesting shapes

5. A flower is beautiful because of its pattern

6. An animal is beautiful because of its pattern

7. Spotting spirals

8. What is a spiral?

9. Spotting Spots & Stripes

10. Can you describe spots & stripes

11. Can you decide if it is a Spot or Stripes?

12. Stunning Symmetry

13. How to decide if something is symmetrical?

14. What if challenge

15. Why do Animals and Plants use patterns?

16. Showing your pattern is not always wise!

17. Complete the patterns

18. Imagination challenge

19. Why are patterns useful

20. Draw your own Pattern Inspired by Nature

21. All about shapes - Mind map

22. Interesting Facts

23. Spores / make a spore print

24. Some interesting things that I have learned

25. Practical ideas - pattern mandala, golden ratio animal

Looking for a resource about butterflies?

Check out Project Based Learning: Caterpillars & Butterflies - STEAM, Biomimicry, NGSS

You may also like Project Based Learning: Insect Bundle - STEAM, Biomimicry, NGSS

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Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these biomimicry resources? I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing A4 or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

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Total Pages
35 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
NGSSK-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
NGSS1-LS1-1
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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