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Minecraft Selfies for Area and Perimeter

Rated 5 out of 5, based on 8 reviews
5.0 (8 ratings)
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Cald2Teach
826 Followers
Grade Levels
3rd - 8th
Resource Type
Standards
Formats Included
  • PDF
$3.00
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Cald2Teach
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What educators are saying

Great visual for students that need something to help with understanding area and perimeter. Connected to Minecraft Edu to help engage students!
My students are obsessed with Minecraft! This is such a fun way to tie in their world with the math world.

Description

This was such a FUN project for my students. We have been working on area in class, so after they created their Minecraft selfie, they find the area of certain body parts such as eyes, mouth, hair, shirt, hat, head, etc.

(Can also be used for perimeter!)

This product includes:

7 Minecraft example selfies for students to reference

Their own grid sheet to draw their selfie, and write the area.

Total Pages
Answer Key
N/A
Teaching Duration
N/A
Last updated Feb 10th, 2019
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Standards

to see state-specific standards (only available in the US).
Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the whole. For example, partition a shape into 4 parts with equal area, and describe the area of each part as 1/4 of the area of the shape.
Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

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826 Followers