Martin Luther King Jr. Day Computer Science Activities Bundle
The Science Suitcase
25 Followers
Grade Levels
Not Grade Specific
Resource Type
Standards
CCSS5.G.A.2
NGSS3-5-ETS1-3
Formats Included
- Zip
The Science Suitcase
25 Followers
Products in this Bundle (2)
Description
Do you need computer science algorithms and coding activities? Are you looking for a fun way to incorporate coding and teach about Martin Luther King Jr. in your classroom?
This bundle includes my Maze and Racing Game Activities with Martin Luther King Jr themes.
- Maze activities teach algorithms and the importance of step-by-step instructions. Students help a character complete tasks on a grid, followed by writing a program.
- The racing game format allows multiple students to play, creating different outcomes each time. Providing numerous programming skills, such as repeat and loops and bugs.
Standards Alignment
CSTA
- K-2 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
- K-2 1A-AP-09 Develop programs with sequences and simple loops, to express ideas or address a problem.
- 3-5 1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
Math
- 5.G.A Graph points on the coordinate plane to solve real-world and mathematical problems.
NGSS
- 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Total Pages
Answer Key
N/A
Teaching Duration
N/A
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Standards
to see state-specific standards (only available in the US).
CCSS5.G.A.2
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
NGSS3-5-ETS1-3
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.