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Kindergarten Math Games and Literacy Games BUNDLE

Rated 4.98 out of 5, based on 209 reviews
5.0 (209 ratings)
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The Printable Princess
70.9k Followers
Grade Levels
K
Resource Type
Formats Included
  • Zip
Pages
120 pages
$25.50
List Price:
$34.50
You Save:
$9.00
Bundle
$25.50
List Price:
$34.50
You Save:
$9.00
Bundle
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The Printable Princess
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What educators are saying

My students love these partner games to practice skills! The games provide a fun way to practice adding, subtracting, beginning sounds, numbers, shapes, CVC words and more.
Great product, very engaing, and wonderful practice! Great for small groups, centers, or independent practice!

Products in this Bundle (9)

    showing 1-5 of 9 products

    Description

    These math and literacy games are a great way for Kindergarten students to practice their skills. The games are easy to prep for teachers, just print and laminate - no cutting required! Students will find them interactive and hands-on. Plus, they are meant to be played with a partner or small group which makes them extra fun!

    These literacy and math games for kindergarten are quick to play and are great for time fillers. They are also ideal for morning tubs or early finishers. Of course you can also use them for literacy and math centers too!

    This resource includes 108 games made just for Kindergarten. Each game features year-round themes so they are always ready when your students are!

    12 games are included for each skill:

    ⭐️ Numbers to 10

    ⭐️ Numbers 11 - 20

    ⭐️ Addition and Subtraction within 10

    ⭐️ 2D and 3D Shapes

    ⭐️ CVC and CVCe Words / Word Families

    ⭐️ Editable Sight Words

    ⭐️ Uppercase and Lowercase Letter Matching

    ⭐️ Blends and Digraphs

    ⭐️ Beginning Sounds

    The directions for each game stay the same, so you can explain once and just switch out the games.

    Students will each need a game piece such as a mini eraser or plastic cube for this activity. They will also need a plastic spinner or a paperclip and pencil to make a spinner.

    Students will start on the first space in the upper left corner of the game board. They will spin the spinner and identify their spin. They will identify the number, letter, shape, etc represented in each space on the trail. They will move their game piece to the nearest space that matches or corresponds to what they spun. The gray shaded themed spaces are free spaces.

    The first player to make it all the way around to the last space on the game board is the winner. To win the game, the player must spin the exact number, letter, shape, etc that corresponds to what is shown in the last space on the game board.

    Total Pages
    120 pages
    Answer Key
    N/A
    Teaching Duration
    N/A
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