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High School History Lesson: Call of Duty 2: Big Red One (2005) Teaching Guide

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Grade Levels
8th - 12th, Higher Education, Adult Education, Homeschool
Resource Type
Formats Included
  • Word Document File
Pages
8 pages
$7.00
$7.00
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  1. High School History Lesson: Call of Duty WWII Games Teaching Guide BUNDLEThese "Call of Duty Games" are first-person shooter video games set during World War II. The "Call of Duty" franchise emphasizes historical accuracy, portraying the weaponry, tactics, and settings of World War II. The game's n
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Description

"Call of Duty 2: Big Red One" is a first-person shooter video game released in 2005, developed by Treyarch and published by Activision. The game is part of the larger "Call of Duty" series, known for its realistic portrayal of historical military campaigns.

Summary: "Call of Duty 2: Big Red One" follows the experiences of a fictional infantry division, the Big Red One, during World War II. The game focuses on the soldiers' journey from North Africa to Sicily, Italy, and finally Normandy on D-Day. Players assume the role of a soldier in the division and engage in various missions that closely mirror historical events.

The narrative emphasizes the camaraderie among the soldiers and the challenges they face in the theatres of war. The game provides an immersive experience of the intense battles, strategic warfare, and historical context of World War II. It also highlights the sacrifices and heroism of the soldiers who served in the Big Red One.

Educational Potential: While "Call of Duty 2: Big Red One" is primarily an action-packed video game, it offers educational value by providing players with a glimpse into the historical events of World War II. Teachers can leverage the game to supplement lessons on military history, the strategies employed during the war, and the experiences of soldiers on the front lines. It can be used to spark discussions on the significance of specific battles and the broader impact of World War II.

Note: It's crucial to ensure that the use of video games aligns with the school's policies, and teachers should be mindful of age-appropriate content. Additionally, using video games in the classroom should be part of a broader educational strategy and not a substitute for traditional teaching methods.

High School Lessons: Call of Duty 2: Big Red One (2005)

Teaching Guide INCLUDES: Summary/Vocabulary/Questions

Total Pages
8 pages
Answer Key
Included
Teaching Duration
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