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High School Geometry Games BUNDLE - Math Test Prep Review

Rated 4.8 out of 5, based on 5 reviews
4.8 (5 ratings)
;
One Stop Teacher Shop
114.8k Followers
Grade Levels
8th - 11th, Homeschool
Resource Type
Standards
Formats Included
  • Zip
Pages
410 pages
$22.99
List Price:
$34.90
You Save:
$11.91
Bundle
$22.99
List Price:
$34.90
You Save:
$11.91
Bundle
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What educators are saying

These are great for helping to solidify concepts with my geometry class. They like them because the task cards are not the typical homework I usually give them so it is a nice break. This set makes them still think and work on a certain skill but at their own pace which they like as well.

Products in this Bundle (10)

    showing 1-5 of 10 products

    Bonus

    Can Lid Labels
    Also included in
    1. This HUGE High School Geometry Bundle is the perfect way to SAVE on ALL of my Geometry resource bundles. This BIG bundle includes Spiral Math Review, Math Games, and Weekly Spiral Assessments for the entire year of High School Geometry.What's Included...✔ Geometry Spiral Review & Quizzes for th
      Price $44.99Original Price $74.86Save $29.87
    2. I CAN Math Games are the perfect way to make math fun! This HUGE bundle includes both PRINT and DIGITAL versions, focusing on ALL Geometry Standards. These games can be used for independent practice, a guided math activity, whole group review, or for progress monitoring. The possibilities are endle
      Price $34.99Original Price $69.80Save $34.81

    Description

    I CAN Math Games are the perfect way to make math fun! This bundle of Geometry Games focuses on ALL Geometry Standards and provides students with practice in the form of multiple-choice or short answer questions. QR codes (optional) make these games even more interactive as students get immediate feedback on their work! These games can be used for independent practice, a small group activity, a whole group review, or for progress monitoring. The possibilities are endless!


    CLICK HERE to view more GRADE LEVELS and SUBJECTS

    ★★SAVE $$ with these BUNDLES★★

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    Each Game Includes….

    2 different size can covers (includes directions for students)

    A guide on how to assemble the game

    A guide on how to use this product

    1 Checklist to help monitor student progress in this skill

    1 Student Answer Recording Sheet

    40 Practice Questions – 2 formats for each question (multiple choice/written response)

    Answer Keys

    QR codes (for answers; optional)

    Use these games for…

    *Test Prep

    *Small Group Games

    *Whole-Group Games (like task cards)

    *Individual Progress Monitoring

    Here is a list of ALL 10 “I CAN” Math Games included in this bundle!

    What is an “I CAN” game?

    It is literally a can that contains a variety of “test like” questions. Each question comes in multiple-choice format or short response format (you pick the format that fits your needs). Both sets of cards (multiple choice & short answer) come with and without QR codes. It is up to you if you want to incorporate them into your classroom!

    Why Teachers Love Them!

    ☺ There are a variety of question types for each standard.

    ☺ It is easy to differentiate when EVERY question comes in multiple-choice format AND short-answer format.

    ☺ Students are engaged by the game and enjoy playing.

    ☺ They are simple to put together.

    ☺ It's easy to incorporate technology with the QR codes.

    ☺ Progress Monitoring is made simple with the included "progress monitoring checklist" in each game.

    ☺ They are such a versatile tool and can be used in so many different ways!

    HOW TO USE THIS RESOURCE!!!

    As a Group Game:

    Place this “I Can” game out as one of your math centers. In groups of 2 or more, students can play this game against one another by seeing who can collect the most cards. To collect a card, students must answer the question correctly. If they check their answer and it is incorrect, another player can attempt to answer the question correctly and keep the card for themselves. If a student pulls an “I Can” card, they can add this to their pile of cards as a bonus, and pull another card to solve.

    ***ANSWER KEYS INCLUDED!!!

    As Independent Practice:

    A student will pull a card from the can and solve it. They will record their answers on the “My Answers” sheet. When they are finished, they can check their answers using the answer key. It is a good idea to offer a reward/incentive for completing the set of cards and mastering a certain percentage.

    As a Progress Monitoring Tool:

    When students complete this activity independently, have them keep track of their progress using the “Checklist” provided. You can then use this checklist to see if the student has mastered the focus skill. You can also use this information to help you determine if, and in what area, further instruction is needed.

    Not sure?Try it FREE! {CLICK HERE}

    ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★

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    If you would like to contact me about pricing on a license for an ENTIRE school, county, or district, please email me at kristin@onestopteachershop.com

    TERMS OF USE - © One Stop Teacher Shop, Inc.

    This item is a paid digital download from my TpT store

    www.teacherspayteachers.com/Store/One-Stop-Teacher-Shop

    As such, it is for use in one classroom only. This item is also bound by copyright laws. Redistributing, editing, selling, or posting this item (or any part thereof) on the Internet are all strictly prohibited without first gaining permission from the author. Violations are subject to the penalties of the Digital Millennium Copyright Act. Please contact me if you wish to be granted special permissions!

    Total Pages
    410 pages
    Answer Key
    Included
    Teaching Duration
    1 Year
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    Standards

    to see state-specific standards (only available in the US).
    Know precise definitions of angle, circle, perpendicular line, parallel line, and line segment, based on the undefined notions of point, line, distance along a line, and distance around a circular arc.
    Represent transformations in the plane using, e.g., transparencies and geometry software; describe transformations as functions that take points in the plane as inputs and give other points as outputs. Compare transformations that preserve distance and angle to those that do not (e.g., translation versus horizontal stretch).
    Given a rectangle, parallelogram, trapezoid, or regular polygon, describe the rotations and reflections that carry it onto itself.
    Develop definitions of rotations, reflections, and translations in terms of angles, circles, perpendicular lines, parallel lines, and line segments.
    Given a geometric figure and a rotation, reflection, or translation, draw the transformed figure using, e.g., graph paper, tracing paper, or geometry software. Specify a sequence of transformations that will carry a given figure onto another.

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    114.8k Followers