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Halloween STEM Activities with Candy Corn Catapult and Tower

Rated 5 out of 5, based on 4 reviews
5.0 (4 ratings)
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Grade Levels
1st - 6th
Resource Type
Standards
Formats Included
  • PDF
$4.00
$4.00
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What educators are saying

I had my students build catapults for our Halloween party. They loved it! It is a great, engaging, hands-on resource.
My students found this task to be challenging but it allowed them to use their critical thinking skills.
Also included in
  1. This is a bundle of a candy corn science experiment to dissolve candy corn plus 2 STEM activities: candy corn tower challenge and catapult optimization activity.Candy Corn ScienceWhich liquids will dissolve candy corn? Try it and find out! This science experiment has been provided with differentiat
    Price $6.00Original Price $8.00Save $2.00

Description

What's better than a low-prep candy corn STEM challenge? How about 2 of them! In these activities, students will need to use teamwork and perseverance. They will create a tower using just candy corn and one other material. They will also iteratively redesign a simple catapult to maximize the trajectory distance of the candy corn!

What You'll Get

  • Teacher instructions and lesson plan
  • Editable recording pages
  • Differentiated recording page options that guide students through the engineering design process
  • 2 STEM activities: tower challenge and catapult optimization challenge
  • History of candy corn reading passage with follow-up questions
  • Two creativity challenges: "If I made candy corn" (students design their own candy corn) and Complete the Drawing activity
  • 3 rubric options

Materials Needed

You won't need a lot of materials for these activities!

  • candy corn
  • large craft sticks
  • rubber bands
  • office supplies (optional) such as binder clips, tape, index cards
Total Pages
Answer Key
Rubric only
Teaching Duration
2 hours
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Standards

to see state-specific standards (only available in the US).
NGSSK-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
NGSSK-2-ETS1-3
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
NGSS3-5-ETS1-3
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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