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Escape Room Fall Breakout Activity Print & Digital Kindergarten - First Grade

Rated 5 out of 5, based on 1 reviews
5.0 (1 rating)
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Grade Levels
K - 1st
Resource Type
Standards
Formats Included
  • Zip
  • Internet Activities
Pages
54 pages + 28 Boom Cards
$6.40
List Price:
$8.00
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$1.60
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$6.40
List Price:
$8.00
You Save:
$1.60
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The Teacher-Author has indicated that this resource can be used for device-based learning.

Products in this Bundle (2)

    Also included in
    1. This money-saving bundle has fun, easy-to-set-up (no props needed) escape rooms that will keep your students engaged and learning throughout the school year! They are a great way to practice and review skills while working together as a team!Each escape room has an attention-grabbing story (problem)
      Price $25.50Original Price $34.00Save $8.50

    Description

    In this money-saving bundle you receive both a print and digital Boom Cards version of an engaging fall escape room that helps your students sharpen their problem-solving, critical thinking, deductive reasoning, math, & literacy skills while helping Sammy Squirrel find his acorns.

    Use these fun, easy-to-set-up (no props needed) escape rooms to keep your students engaged and learning during the fall months! They will love finding and figuring out the clues and lock combinations that will help Sammy Squirrel and Ollie Owl the Detective find Sammy's acorns.

    Students must figure out which clues to use to open each lock, solve the puzzles for each lock to figure out the combinations, and ultimately solve a logical thinking riddle to figure out the suspect that locked up the acorns.

    The following skills are covered in these escape rooms: (please see the preview files for examples of each to see if they are a good fit for your students):

    • Uppercase & Lowercase Letters
    • Writing Letters
    • Letter Sounds
    • Beginning Sounds
    • Counting to 10
    • Writing Numbers
    • One-to-one Correspondence
    • ABC Order (alphabetical order)
    • Directional Coding - using arrows to show a path on a grid (see preview file)
    • Inferencing
    • Deductive Reasoning
    • Problem-Solving
    • Logical Thinking
    • Cooperation and Teamwork
    • Listening Skills

    Printable Version

    The print version is low prep (no props needed - large envelopes are optional, just print & go) and contains fun printable materials and instructions for setting up and conducting an escape room.

    If you have never done an escape room with your students before, no worries! You will receive the following in the print version:

    • Teacher instructions for preparing (no props needed - large envelopes are optional, just print & go), setting up, and conducting the escape room
    • Table of Contents
    • Whole-Class & Small Group Instructions
    • Story Cards & Written Narrations for Each (color and black/white) - sets the stage for the escape room and gets students "hooked"
    • Printable Clues and Answer Sheets - puzzles, mazes, activities that review skills
    • Instructions for Each Clue
    • Printable Answer Keys
    • Bonus Activity: Sneaky Squirrel Suspects - students will use inferencing and deductive reasoning skills to eliminate suspects until only one remains
    • Reward Certificates (color and black/white) - special "Ollie Owl's Star Problem-Solver" certificates "signed by Ollie"

    Digital Boom Cards Version

    The digital Boom Cards are a self-guided and self-checking escape room that leads students through a fun learning adventure where they must solve challenging riddles and puzzles in order to save Sammy Squirrel's acorns.

    Audio files on each card lead students through the escape/breakout activity. Young students can complete it independently, with fellow students, or show it on your whiteboard and complete it as a class or together on a Zoom meeting.

    What are Boom Cards?

    Boom Cards are interactive, self-checking digital task cards that require NO PREP (no printing, cutting, or laminating required)!

    They offer an easy way for teachers to assess important skills and a fun way for students to practice these skills.

    They are perfect for whole group instruction on an interactive whiteboard or small group instruction, center activities, individual practice on an iPad, laptop, desktop, tablet, or smartphone.

    New to Boom? To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires.

    For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

    If you do not subscribe at the end of your trial, you will be able to continue using Boom Cards with the Fast Play feature. Fast Play does not track individual progress.

    Boom Cards play on modern browsers (released in the last three years) on interactive whiteboards, computers and tablets. Boom Cards apps are also available. Not sure if your browser is modern enough? Try a free Boom Cards deck first.

    Why use an escape room in your classroom?

    • They are engaging and fun for students.
    • They promote working together as a team.
    • Students use critical thinking and problem-solving skills to solve riddles and puzzles.
    • They are challenging and get students to think.
    • They are hands-on.
    • Students use their imaginations.
    • Students work together to solve the problem.
    • Students can showcase their unique skills.

    You may also like:

    My collection of Escape Rooms

    My Fall-Themed Resources

    Money-Saving Bundles

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    Total Pages
    54 pages + 28 Boom Cards
    Answer Key
    Included
    Teaching Duration
    N/A
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    Standards

    to see state-specific standards (only available in the US).
    Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
    Understand the relationship between numbers and quantities; connect counting to cardinality.
    When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
    Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
    Recognize and name all upper- and lowercase letters of the alphabet.

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