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Edison's Toy Studio STEM design challenge

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Kool Kat Science
119 Followers
Grade Levels
3rd - 6th
Standards
Formats Included
  • Zip
Pages
132 pages
$6.00
$6.00
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Kool Kat Science
119 Followers

Description

Are you ready to take your students’ engineering skills to a new level? Edison’s Toy Studio is a Project Based Learning unit designed to support electricity and engineering standards for 3rd-6th grade students. Working in small teams, your students will design and build battery-powered toys using components such as motors, switches, and LED light bulbs as well as cardboard and common craft materials. This is not a “cookbook” lesson plan. Each team’s project will be as varied as the interests and imaginations of the kids building it. The design challenge is structured around the engineering design process and spans three 40-minute sessions.

 The lesson is presented in the following manner:

  • Session 1: An introduction to the design challenge and brainstorming session. Teams will explore materials and begin building their prototype.
  • Session 2: A dedicated building session focused on the engineering design process. Teams explore polarity in the toy’s circuit and experiment with pulleys to control the speed of the motor.
  • Session 3: A troubleshooting session to optimize the prototype. If your class project will include a judging panel, teams create a presentation for their toys.

Edison’s Toy Studio design challenge is packed with graphical resources, notebook inserts, and helpful tips from a teacher and engineer. Here's a blog post where we shared tips for using cheap DC motors in STEM projects.

The files that are part of this lesson include:

  • Edison’s Toy Studio lesson, part 1
  • Edison’s Toy Studio lesson, part 2
  • Design Challenge slideshow
  • Voltmeter Resource
  • Bonus! A step by step instruction booklet for building the Gizmo Rig, a multi-purpose staging platform for STEM projects.
Total Pages
132 pages
Answer Key
N/A
Teaching Duration
3 hours
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Standards

to see state-specific standards (only available in the US).
Measure and estimate liquid volumes and masses of objects using standard units of grams (g), kilograms (kg), and liters (l). Add, subtract, multiply, or divide to solve one-step word problems involving masses or volumes that are given in the same units, e.g., by using drawings (such as a beaker with a measurement scale) to represent the problem.
Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot, where the horizontal scale is marked off in appropriate units-whole numbers, halves, or quarters.
Recognize area as an attribute of plane figures and understand concepts of area measurement.
Apply the area and perimeter formulas for rectangles in real world and mathematical problems. For example, find the width of a rectangular room given the area of the flooring and the length, by viewing the area formula as a multiplication equation with an unknown factor.
Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement:

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119 Followers