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Design a Mars Habitat STEM / STEAM Project Guide

Rated 4.75 out of 5, based on 8 reviews
4.8 (8 ratings)
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Vivify STEM
6.9k Followers
Grade Levels
4th - 12th, Homeschool
Standards
Formats Included
  • Zip
Pages
86 pages
$33.00
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$38.75
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$5.75
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$33.00
List Price:
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You Save:
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What educators are saying

My students enjoyed this activity and got really into picking out the items for their colony. Finding all of the materials was a bit challenging and I think things could be organized a better, but I was able to find each of the items I needed.
THis resource fit nicely into our study of Mars. Student s enjoyed the challenge and worked on it with a purpose.

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    Description

    Design a habitat on Mars with our STEM project guide!

    Take your STEM or STEAM classroom or program to the next level with this in-depth engineering design STEM challenge. Students will apply scientific concepts, math skills, critical thinking, research, and engineering design to plan a long term habitat on Mars. This creative and in-depth project is a great activity for your classroom or afterschool program! Watch the video and learn more about this project here.

    Designing a Mars Colony is a real multidisciplinary project. Students will need to consider questions like: How will colonists get food? What is the Martian environment like? Will our colony have a government? How do we prevent boredom?

    Mars Colony STEM Challenge Overview

    Students learn about current efforts to colonize Mars and the harsh environment of this barren world. Students research and brainstorm engineering and mental health design solutions to keep colonists alive, healthy, and happy. The final colony design is put to the test with various scenarios. Educators may take this project a step further by providing students materials to build the final colony design and present to judges.

    As a student-driven assignment, the purpose of the teacher is to act as a facilitator. You will provide the structure to the project, but students will take an active role in research, design, and building. This product is based on a 5 week long engineering design project where student teams research and develop prototypes for a Mars Colony. Prototypes are built from recycled materials and presented to STEM professionals for judging. The depth of this project is dependent on the available time frame and classroom needs. The product includes instructions for prototype building, but this component is completely optional.

    Product 1: Explore Mars

    Teach students all about Mars through 5 interactive games and activities! These games have students moving, creating, and learning basic facts about Mars including information on temperature, gravity, geography, atmosphere, and location. Activities require minimal supplies such as paper and a projector.

    Product 2: STEM Project Guide

    This complete project guide take students through the engineering design process to think about, research, design, and build a colony on Mars! Student handouts include reflection on society on Earth, learning about Mars, research, brainstorming solutions, designing colony, testing colony against scenarios, and final design layout. Includes video resource links for instructors. Updated with digital STEM journal for distance learning.

    Product 3: Mission to Mars Planning Game

    Students work in teams to complete the ultimate project-based learning STEM experience: planning a long-term settlement on Mars! These activities can be used as a companion to Mars Colony STEM Project Guide. This Mission to Mars Planning Game product dives deeper into possible colony solutions, adds an interactive and game-like planning tool, and is especially useful for students that need more guidance, ideas for design solutions, or have limited internet access.

    Through game cards, students are introduced to real NASA technologies such as hydroponics, solar tents, MOXIE oxygen generator, and more! Students also learn about exciting current events in space exploration including the recent NASA Insight landing probe that reached the surface of Mars. As students read each game card, they debate the pros and cons of real technologies to support their own mission to Mars while staying withing budget and power limits.

    Below are the different systems that teams will explore:

    • Food
    • Energy
    • Water
    • Air
    • Communication
    • Science Experiments
    • Rovers
    • Eating areas
    • Hygiene
    • Exercise
    • Sleeping
    • Entertainment

    Looking for more STEM lessons? Our team of engineers and educators is dedicated to developing low-prep and high-quality STEM activities for any classroom! Click below to learn more:

    1. Vivify's Scope & Sequence + Standards Alignment
    2. Vivify's Resource Guide
    3. Learn about the 3 Stages of STEM
    4. Vivify STEM Membership

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    Connect With Us

    Email us: info@vivifystem.com

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    Total Pages
    86 pages
    Answer Key
    Included
    Teaching Duration
    1 month
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    Standards

    to see state-specific standards (only available in the US).
    Understand the concept of a ratio and use ratio language to describe a ratio relationship between two quantities. For example, “The ratio of wings to beaks in the bird house at the zoo was 2:1, because for every 2 wings there was 1 beak.” “For every vote candidate A received, candidate C received nearly three votes.”
    Understand the concept of a unit rate 𝘢/𝘣 associated with a ratio 𝘢:𝘣 with 𝘣 ≠ 0, and use rate language in the context of a ratio relationship. For example, “This recipe has a ratio of 3 cups of flour to 4 cups of sugar, so there is 3/4 cup of flour for each cup of sugar.” “We paid $75 for 15 hamburgers, which is a rate of $5 per hamburger.”
    Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations.
    Compute unit rates associated with ratios of fractions, including ratios of lengths, areas and other quantities measured in like or different units. For example, if a person walks 1/2 mile in each 1/4 hour, compute the unit rate as the complex fraction ½/¼ miles per hour, equivalently 2 miles per hour.
    Recognize and represent proportional relationships between quantities.

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