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Crash Course Kids, Engineering Design | Digital & Printable

Rated 4.84 out of 5, based on 92 reviews
4.8 (92 ratings)
;
IQ - Interactive Quizzes
1.8k Followers
Grade Levels
3rd - 6th, Homeschool
Resource Type
Standards
Formats Included
  • PDF
  • Internet Activities
Pages
48 pages
$7.99
$7.99
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IQ - Interactive Quizzes
1.8k Followers
Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.

What educators are saying

I really enjoyed integrating the Crash Course videos into my 90-minute block period schedule to mix things up a bit, and these guided worksheets and Kahoot games were perfect for my students!
I like these videos. I know they talk fast but we pause the video and talk about it and then use the Quiziz activities as formative assessment (not for a grade).
Also included in
  1. Learn about Earth’s Systems, Ecosystems, Forces, Matter, and more! Point and Click for instant Science Mini-Lessons with Game-Based Assessment using Quizizz and Kahoot!• This ZIP file contains all nine of my Crash Course Kids Science IQ products, previously published individually, PLUS a compiled PD
    Price $29.99Original Price $40.46Save $10.47

Description

Learn about The Engineering Process, Variables, Failure Points, and more!

Point and Click for instant Engineering Mini-Lessons with Game-Based Assessment using Quizizz and Kahoot!

• This PDF document includes organized hyperlinks to educational video content and digital interactive quizzes. Optional printable worksheets are included.

• For each YouTube episode, the quiz is available using two separate platforms: Kahoot and Quizizz. Every multiple-choice question includes a related screenshot from the video (images used with permission).

• Students can use any internet connected device, working individually or in groups, to input their responses.

Crash Course Kids Episodes:

#1 - What's an Engineer? (What engineers do and why they do it)

#2 - The Engineering Process (Why we should do things in order)

#3 - Defining a Problem (What problems we want or need to solve)

#4 - Defining Success (How Engineers look at results)

#5 - Got Some Solutions? (Coming up with multiple solutions)

#6 - Let's Fly! (How to select the best solution)

#7 - A Case of "What-Ifs" (Understanding variables)

#8 - Engineering Games (Games can teach us about engineering)

#9 - Bowled Over - Isolating Variables (Getting reliable results)

#10 - Try Trials (Figuring out what the problems are)

#11 - Succeed by Failing (Describing failure points)

#12 - Fixing Failure Points (Setting up models and trials)

#13 - Designing a Trial (Testing situations in the real world)

#14 - Testing and Trials (Dealing with limitations)

#15 - The Robot Challenge (Building an awesome robot)

#16 - Architecture Adventure (A special kind of engineering)

#17 - Let's Build a City (Engineering something huge)

#18 - The End Is Only The Beginning (A tour of ideas)

The Crash Course videos and Interactive Quizzes in this series are aligned with the following Grade 5 Performance Expectations and Disciplinary Core Ideas of the Next Generation Science Standards*:

3-5-ETS1-1 Engineering Design

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

3-5-ETS1-2 Engineering Design

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

3-5-ETS1-3 Engineering Design

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

ETS1.A: Defining and Delimiting Engineering Problems

Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account. (3-5-ETS1-1)

ETS1.B: Developing Possible Solutions

Tests are often designed to identify failure points or difficulties, which suggest the elements of the design that need to be improved. (3-5-ETS1-3)

ETS1.C: Defining and Delimiting Engineering Problems

Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints. (3-5-ETS1-3)

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WAIT! You can also buy this product in my "Complete Series" Bundle:

Crash Course Kids, Science - The Complete Series, Bundle

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Links to Interactive Quizzes in the same Series:

Crash Course Kids, From Molecules to Organisms - Free Sample!

Crash Course Kids, Earth and Human Activity

Crash Course Kids, Earth’s Place in the Universe

Crash Course Kids, Earth’s Systems

Crash Course Kids, Ecosystems

Crash Course Kids, Energy

Crash Course Kids, Engineering Design

Crash Course Kids, Forces and Interactions

Crash Course Kids, Matter and Its Interactions
Crash Course Kids, Science - Solo Play with QR Codes

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How to Use the Interactive Quizzes:

Rich Colosi has created introductory videos on both the Kahoot and Quizizz platforms:

Kahoot! For Teachers - Rich Colosi Media on YouTube

Quizizz For Teachers - Rich Colosi Media on YouTube

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* Next Generation Science Standards (“NGSS”) is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

Total Pages
48 pages
Answer Key
Included
Teaching Duration
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Standards

to see state-specific standards (only available in the US).
NGSS3-5-ETS1-3
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
NGSS3-5-ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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