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Algorithm Mazes January BUNDLE for Computer Science

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The Science Suitcase
25 Followers
Grade Levels
Not Grade Specific
Resource Type
Standards
Formats Included
  • Zip
Pages
300 pages
$9.00
List Price:
$10.50
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$9.00
List Price:
$10.50
You Save:
$1.50
Bundle
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The Science Suitcase
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Products in this Bundle (3)

    Description

    Do you need Computer Science Algorithms and Programming Activity? Are you looking for a fun way to incorporate unplugged coding skills into your classroom?

    Maze activities teach algorithms and the importance of step-by-step instructions.

    Students help a character complete tasks on a grid, followed by writing a program.

    Print and go. Little Prep needed.



    Standards Alignment

    CSTA

    • K-2 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
    • K-2 1A-AP-09 Develop programs with sequences and simple loops, to express ideas or address a problem.
    • 3-5 1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

    Math

    • 5.G.A Graph points on the coordinate plane to solve real-world and mathematical problems.

    NGSS

    • 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

    This resource is similar to my Free Robot Maze

    This bundle includes January-themed mazes.

    Total Pages
    300 pages
    Answer Key
    N/A
    Teaching Duration
    45 minutes
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    Standards

    to see state-specific standards (only available in the US).
    Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
    Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
    NGSS3-5-ETS1-2
    Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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