Addition Flash Cards + Digital Bundle
Carly and Adam STEM Activities and Challenges
21.3k Followers
Grade Levels
1st - 3rd, Homeschool
Subjects
Resource Type
Standards
CCSS1.OA.C.6
CCSS2.OA.B.2
Formats Included
- Zip
Pages
58 Pages + 270 Boom Cards™
Carly and Adam STEM Activities and Challenges
21.3k Followers
Products in this Bundle (2)
Description
INCREASE ADDITION FACT FLUENCY!
Super fun Addition Digital Flash Cards! The self-grading digital flash cards grade in real time and give students instant feedback. This is an excellent tool for math fact mastery, extra practice, and test prep. Boom Cards work with tablets, desktop, and laptop computers.
Flash cards work great for students quizzing each other, and it is a fun and easy tool for students to practice on their own! This set allows you the option of printing front and back with answers or 1-sided for just the equations! Contains numbers 0-12!
Includes
-13 Addition Digital Flash Card Decks powered by Boom Learning (+0 through +12). Each deck contains 21-25 cards.
-13 Addition Flash Card Sets (+0 through +12) with option answers on back.
CHECK OUT OUR BLOG!
Be sure to check out our blog, The Carly and Adam Blog, for teaching tips and discussion.
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Carly and Adam
{Supports Common Core Standards}
1st Grade - CCSS.MATH.CONTENT.1.OA.C.6:
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
2nd Grade - CCSS.MATH.CONTENT.2.OA.B.2
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
*Common Core only requires we go to +10's. We went to +12's. The +11 and +12 cards are only included in the +11 and +12 Boom Card Decks.
Copyright ©CarlyAndAdam. All rights reserved by Carly and Adam. This product is to be used by the purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be sold, distributed, or displayed digitally (in part or in whole) for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA).
Super fun Addition Digital Flash Cards! The self-grading digital flash cards grade in real time and give students instant feedback. This is an excellent tool for math fact mastery, extra practice, and test prep. Boom Cards work with tablets, desktop, and laptop computers.
Flash cards work great for students quizzing each other, and it is a fun and easy tool for students to practice on their own! This set allows you the option of printing front and back with answers or 1-sided for just the equations! Contains numbers 0-12!
Includes
-13 Addition Digital Flash Card Decks powered by Boom Learning (+0 through +12). Each deck contains 21-25 cards.
-13 Addition Flash Card Sets (+0 through +12) with option answers on back.
CHECK OUT OUR BLOG!
Be sure to check out our blog, The Carly and Adam Blog, for teaching tips and discussion.
FOLLOW OUR STORE!
Carly and Adam
{Supports Common Core Standards}
1st Grade - CCSS.MATH.CONTENT.1.OA.C.6:
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
2nd Grade - CCSS.MATH.CONTENT.2.OA.B.2
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
*Common Core only requires we go to +10's. We went to +12's. The +11 and +12 cards are only included in the +11 and +12 Boom Card Decks.
Copyright ©CarlyAndAdam. All rights reserved by Carly and Adam. This product is to be used by the purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be sold, distributed, or displayed digitally (in part or in whole) for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA).
Total Pages
58 Pages + 270 Boom Cards™
Answer Key
Included
Teaching Duration
N/A
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Standards
to see state-specific standards (only available in the US).
CCSS1.OA.C.6
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
CCSS2.OA.B.2
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.