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Add, Add as Fast as You Can: Doubles Facts with the Gingerbread Man! FREEBIE

Rated 4.92 out of 5, based on 12 reviews
4.9 (12 ratings)
4,478 Downloads
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Apple A Day
451 Followers
Standards
Formats Included
  • PDF
Pages
16, including cover and contact pages
Apple A Day
451 Followers

Description

Add, Add as Fast as You Can: Learning Doubles Facts with the Gingerbread Man!
FREEBIE STORY
An Original Story Created By: Hope Stuart

Overview:
This book was inspired by Apple A Day’s behavior management system for December: Run as Fast as You Can to Catch Our Good Choices! This super cute book uses gingerbread characters to assist students in learning and remembering the doubles facts up to 20 while applying these facts within their daily math problems. Set to rhyme, this book is sure to be a favorite among your little ones!

Purpose:
To increase each student’s knowledge and understanding of the doubles facts up to 20. This book will aid in the learning, memorizing and application of these facts to an array of mathematical settings.

Packet Components:
 Overview, Purpose and Lesson Suggestions-page 2
 “Add, Add as Fast as You Can: Learning Doubles Facts with the Gingerbread Man!” Book-pages 4-15

The Items Listed Below Are Included Within the Book Packet (available on TPT), not this Freebie Edition

 Gingerbread Man Cookie Counters Templates-pages 16-18
 Gingerbread Man Story Templates for Student Created Story-pages 19-21
 Certificate and Bulletin Board Sign for Students-pages 22-23
 A Letter to Families Explaining the Gingerbread Book and Doubles Facts Rationale-page 24
 Apple A Day Contact and Copyright Page-page 25

Check out the behavior management system that compliments this book: Run as Fast as You Can to Catch Our Good Behavior!

Apple A Day has super book packets and behavior management systems to organize your teaching troubles away!
Total Pages
16, including cover and contact pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

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451 Followers