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A Guide to: Running a Dungeons and Dragons Session

Rated 4.67 out of 5, based on 3 reviews
4.7 (3 ratings)
;
Grade Levels
1st - 12th, Higher Education, Adult Education, Homeschool, Staff
Formats Included
  • PDF
Pages
23 pages
$5.00
$5.00
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What educators are saying

Being a DM for a small group is easy for me, but I was struggling with how to go about DMing for my whole class at once. I like the ideas presented, and I found it very easy to adapt what I needed to in order to fit out classroom culture. Thanks for the resource.
Also included in
  1. Howdy, Here is a bundle of all my Dungeons and Dragons resources. There are various resources that cover being a dungeon master to being a player. In the bundle is:A Guide to: Character Creation - Dungeons and Dragons for the ClassroomA Guide to: Running a Dungeons and Dragons SessionA Guide to: Bei
    Price $18.00Original Price $19.00Save $1.00

Description

This is a guide on running a basic Dungeons and Dragons session a Dungeons Master (DM). I cover topics such as:

  • Setting up expectations
  • Enemies
  • Encounters
  • Creating a Campaign
  • Critical Success and Failures
  • Setting the Scene
  • Inspiration

After creating characters in Dungeons and Dragons, this is how to actually play a game and run it with a group of Students.

Total Pages
23 pages
Answer Key
N/A
Teaching Duration
2 hours
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