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PRINTABLE Fairly Tales Escape, Grimm Reading Escape, Middle School ELA Escape

Rated 5 out of 5, based on 3 reviews
5.0 (3 ratings)
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A Space to Create Art
6.6k Followers
Grade Levels
4th - 9th, Homeschool
Resource Type
Standards
Formats Included
  • Zip
Pages
N/A
$10.00
$10.00
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A Space to Create Art
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Description

⭐ This PRINTABLE version of Grimm Adventure Fairy Tale Escape, requires no technology and includes an additional entry code and final lock! ⭐ This fully printable Grimm Printable escape is set up in stations and conjures up enchanted forests, villains, and happily-ever-afters. ⭐ Young teen students are invited to escape this Grimm Adventure using stations for each clue that practice reading, listening, sequencing, comparisons, logic, and other important skills!

A perfect introduction to The Brothers Grimm, fairy tales, or illustration. ⭐ Playing this printable Grimm Adventure escape room will teach students about The Brothers Grimm, their stories, and illustrator Arthur Rackham! Engaging and fun this escape has students complete five challenges, plus an entry code and final clue. With full teacher guide with answers, this Brothers Grimm printable activity is ready to use!

Here's what's inside:

  • ENTRY CODE:
  • Read the introduction to the escape and find the hidden code to start the escape room!

  • CLUE #1: THE OLD WOMAN IN THE WOOD:
    • Read - Animated slide show of the story
    • CLUE - Drag & Drop Sequence Story Events
    • Extra - Play Game: Fiction/Non-Fiction Genre Sort

  • CLUE #2: THE BROTHERS GRIMM
    • Watch 1-minute biography video
    • Read - Short biography
    • CLUE - Interactive Grimm Challenge: Quiz

  • CLUE #3: THE FROG PRINCE VS. THE PRINCESS & THE FROG
    (Compare & Contrast)
    • Read - The Princess & The Frog story by Disney
    • Read - The Frog Prince by The Brothers Grimm
    • CLUE - Drag & Drop characteristics of Princesses in VENN Diagram

  • CLUE #4: LISTEN TO RAPUNZEL
    • Listen - 8-minute recording of the story
    • CLUE - Click & Drag Hopscoth Cipher
    • Extra - Fairy Tale Elements Whack-a-Mole

  • CLUE #5: ARTHUR RACKHAM
    • Read - Short biography
    • Look - At illustrations for the Brothers Grimm Stories
    • CLUE - Image Cipher using Illustration of Hansel & Gretel

  • #6: FINAL LOCK:
    • Use your notes to figure out the final lock answer and win the escape!

Extra:

  • Printable Hints
  • Printable Props for each Clue

Why teach it?

  • It's a perfect way to introduce figurative language, genres, fairy tale elements
  • No technology needed! Simply set up each clue as a station in your room!
  • Great in combination with any unit on The Brothers Grimm or Grimm's Fairy Tales
  • It reinforces logic and reasoning skills
  • It promotes cooperative learning and deductive reasoning
  • Perfect for both the English Language Arts or Visual Arts classroom

MORE FULLY IMMERSIVE DIGITAL ESCAPES FOR ENGLISH LANGUAGE ARTS:

©A Space to Create. All rights reserved. Environment background created by Sabrina Wingren.

Stories included in this escape room by the Brothers Grimm are in the public domain in the United States: Jacob and Wilhelm Grimm (1812) Household and Chiildren’sTales.

Illustrations included in this escape room by Arthur Rackham are in the public domain in the United States because they were published before January 1, 1926. The illustrator died in 1939, so works by this illustrator are also in the public domain in countries and areas where the copyright term is the author’s life plus 70 years or less.

You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer, sell or profit in any way from the use of this escape room without permission. This includes sites such as outschool where you are teaching a lesson for profit.

Total Pages
N/A
Answer Key
Included
Teaching Duration
50 minutes
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Standards

to see state-specific standards (only available in the US).
Analyze how visual and multimedia elements contribute to the meaning, tone, or beauty of a text (e.g., graphic novel, multimedia presentation of fiction, folktale, myth, poem).
Compare and contrast the experience of reading a story, drama, or poem to listening to or viewing an audio, video, or live version of the text, including contrasting what they “see” and “hear” when reading the text to what they perceive when they listen or watch.
Compare and contrast a written story, drama, or poem to its audio, filmed, staged, or multimedia version, analyzing the effects of techniques unique to each medium (e.g., lighting, sound, color, or camera focus and angles in a film).
Determine central ideas or themes of a text and analyze their development; summarize the key supporting details and ideas.
Analyze how and why individuals, events, and ideas develop and interact over the course of a text.

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