Fun ELA Digital Escape Rooms for High School with 360° View GROWING BUNDLE
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Products in this Bundle (10)
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Description
Less than $4 per escape! This GROWING BUNDLE currently includes 10! digital escape rooms. Four of them are easy to use in any ELA classroom regardless of the subject matter being studied. The other six are unit specific for use with Edgar Allan Poe's "The Raven," Arthur Miller's The Crucible, Sophocles's Oedipus the King, Shakespeare's Romeo & Juliet, and Homer's Odyssey.
View individual product descriptions for more details.
1. "The Raven" Digital Escape Room. 30-50 minutes
- 4 locks
- can be used BEFORE, DURING, or AFTER reading the narrative poem
2. The Crucible Introduction Digital Escape Room. 45-80 minutes
- 4 locks
- to be used BEFORE reading the play
3. Oedipus the King Introduction Digital Escape Room 50-75 minutes
- 5 locks
- to be used BEFORE reading the Greek tragedy
4. The Tragedy of Romeo and Juliet Introduction Digital Escape Room 55-90 minutes
- 6 locks
- to be used BEFORE reading the play
5. The Great Gatsby Digital Escape Room 45-60 minutes
- 5 locks
- novel review AFTER reading
6. Irony Digital Escape Room 20-30 minutes
- 3 locks
- review the three types of irony
7. ELA Digital Escape Room - Language Standards. 45-60 minutes
- 4 locks
- review colon, semicolon, and comma usage
- review ethos, pathos, logos
- review parallel structure
- figurative language and tone (listening section)
8. ELA Basic Skills Digital Escape Room 40-50 minutes
- 5 locks
- frequently confused words
- common and proper nouns
- literary terms
- sentence, fragment, or run-on
- parts of speech
9. Introduction to Gothic Literature 2-D Digital Escape Room 25-35 minutes
- 3 locks
- historical background and popular authors
- characteristics
10.The Odyssey Digital Escape Room 55-100 minutes
- 6 locks
- to be used BEFORE reading the epic poem