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Fairly Tales: Grimm, ELA Reading Digital Escape Room: Middle School Escape

Rated 4.86 out of 5, based on 118 reviews
4.9 (118 ratings)
;
A Space to Create Art
6.5k Followers
Grade Levels
4th - 9th, Homeschool
Resource Type
Standards
Formats Included
  • PDF
Pages
N/A
$8.00
$8.00
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A Space to Create Art
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Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.

What educators are saying

This was a great resource and very engaging for my 7th grade students. Most students completed this in their 45 minute class time. They enjoyed the stories and the games. I will definitely use this again.
I loved using this resources after state testing! Students were engaged and went through the room at their own pace. They enjoyed the puzzles and found them accessible but challenging. Will definitely use again!
Also included in
  1. Who says ELA test prep needs to be boring? Engage your teen ELA students with these fully immersive digital escape rooms that cover fiction; the elements of a story, reading non-fiction, poetry, fairy tales, and dystopian literature. .⭐ All tasks are skills-based so that when the escape is complete
    Price $32.00Original Price $40.00Save $8.00

Description

⭐IT'S HARD TO IMAGINE A GRIMM FAIRY TALE WITHOUT AN ADVENTURE OR ENCHANTED FOREST. ⭐ This fully immersive 360° Grimm Digital Escape conjures up enchanted forests, villains, and happily-ever-afters. ⭐ Young teen students are invited to escape this Grimm Adventure using clues that practice reading, listening, sequencing, comparisons, logic, and other important skills!

Now with two versions! A flat version with self-checking answers is included, no Google form is required.


Want a printable version of this escape? CLICK HERE


A perfect introduction to The Brothers Grimm, fairy tales, or illustration. ⭐ Playing this fully immersive 360° Grimm Adventure digital escape room will teach students about The Brothers Grimm, their stories, and illustrator Arthur Rackham! Engaging and fun this interactive, immersive digital escape has students complete 5 challenges. With no printing, copying, or cutting and a full teacher guide with answers, this Brothers Grimm digital activity is ready to use!

Here's what's inside:

  • CLUE #1: THE OLD WOMAN IN THE WOOD:
    • Read - Animated slide show of the story
    • CLUE - Drag & Drop Sequence Story Events
    • Extra - Play Game: Fiction/Non-Fiction Genre Sort

  • CLUE #2: THE BROTHERS GRIMM
    • Watch 1-minute biography video
    • Read - Short biography
    • CLUE - Interactive Grimm Challenge: Quiz

  • CLUE #3: THE FROG PRINCE VS. THE PRINCESS & THE FROG
    (Compare & Contrast)
    • Read - The Princess & The Frog story by Disney
    • Read - The Frog Prince by The Brothers Grimm
    • CLUE - Drag & Drop characteristics of Princesses in VENN Diagram

  • CLUE #4: LISTEN TO RAPUNZEL
    • Listen - 8-minute recording of the story
    • CLUE - Click & Drag Hopscoth Cipher
    • Extra - Fairy Tale Elements Whack-a-Mole

  • CLUE #5: ARTHUR RACKHAM
    • Read - Short biography
    • Look - At illustrations for the Brothers Grimm Stories
    • CLUE - Image Cipher using Illustration of Hansel & Gretel

Extra:

  • Fairy Tale Elements Game
  • Text Genre Sort

Why teach it?

  • It's a perfect way to introduce figurative language, genres, fairy tale elements
  • Great in combination with any unit on The Brothers Grimm or Grimm's Fairy Tales
  • It reinforces logic and reasoning skills
  • It promotes cooperative learning and deductive reasoning
  • Perfect for both the English Language Arts or Visual Arts classroom

MORE FULLY IMMERSIVE DIGITAL ESCAPES FOR ENGLISH LANGUAGE ARTS:


Test Site:

CLICK HERE to test that this escape room and the websites inside will work on your school computers. BE SURE TO CHECK ON A STUDENT'S COMPUTER

Before purchasing, please check to make sure you and your students will be able to use these sites by clicking on the test website link above. It is your responsibility to make sure the links will work before purchasing.

©A Space to Create Art, LLC. All rights reserved. Environment background created by Sabrina Wingren. Background was created by Sabrina Wingren in 2021 using a compilation of illustrations licensed through Freepik and Adobe Stock images. All rights reserved.

Stories included in this escape room by the Brothers Grimm are in the public domain in the United States: Jacob and Wilhelm Grimm (1812) Household and Chiildren’sTales. llustrations included in this escape room by Arthur Rackham are in the public domain in the United States because they were published before January 1, 1926. The illustrator died in 1939, so works by this illustrator are also in the public domain in countries and areas where the copyright term is the author’s life plus 70 years or less.

You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer, sell or profit in any way from the use of this escape room without permission. This includes sites such as outschool where you are teaching a lesson for profit.

Total Pages
N/A
Answer Key
Included
Teaching Duration
50 minutes
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Standards

to see state-specific standards (only available in the US).
Analyze how visual and multimedia elements contribute to the meaning, tone, or beauty of a text (e.g., graphic novel, multimedia presentation of fiction, folktale, myth, poem).
Compare and contrast the experience of reading a story, drama, or poem to listening to or viewing an audio, video, or live version of the text, including contrasting what they “see” and “hear” when reading the text to what they perceive when they listen or watch.
Compare and contrast a written story, drama, or poem to its audio, filmed, staged, or multimedia version, analyzing the effects of techniques unique to each medium (e.g., lighting, sound, color, or camera focus and angles in a film).
Determine central ideas or themes of a text and analyze their development; summarize the key supporting details and ideas.
Analyze how and why individuals, events, and ideas develop and interact over the course of a text.

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